Well, now I have gravity and matching implemented.
The hardest part of making a puzzle game that is a nice to look at and play is making everything not happen instantly.
Today I was reading the SA iPhone apps thread and iPhone games thread. To quote Ted, "100 pages isn't a thread, it's a fucking research project", but I'm finding it quite informative.
They pointed me to the AppShopper Blog and Touch Arcade (yes, I hadn't heard of this yet).
I thought it was pretty interesting to see the number of apps approved per day in the store.
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