Wednesday, November 18, 2009


Today I fixed the bug with Cocos apparently projecting my 2d game with a 3d OpenGL flag that was causing my tiles to have random gaps between them ranging from 0 to 1 pixels. Argh. Here's the code for people who care:
[[Director sharedDirector] attachInView:window];
[[Director sharedDirector] setProjection:CCDirectorProjection2D];

I probably lost the ability to make my game wave-y, but whatever, now it looks right.

I also finally found the Cocos2d iPhone docs Now I can have some idea of what the hell I'm doing.

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