Friday, November 6, 2009

ES means "Embedded Systems"

Today I learned more about OpenGL ES. It's still confusing, but less confusing. I also learned the guy who wrote the "butterfly" demo of texture atlasing for iPhone is a huge douchebag that writes code that is a million times more complicated than it needs to be to demonstrate a feature. The object coordinates and texture coordinates are stored in a single interleaved array! Ridiculous!

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