Wednesday, April 7, 2010

OpenGL and Cocos2d

Turns out it's reasonably tricky to draw raw polys correctly in a multi-layered Cocos scene, but I figured out how to do it. Now the ground in the game is repaired and I can work on the boss monster.

I think I may localize this game by not having a single word in it.

2 comments:

Hilton said...

You could use just punctuation... that's relatively universal. Or use machine translated Kanji... that would be awesome.

Ted said...

Use standard Emoji icons for language.