Wednesday, April 7, 2010

OpenGL and Cocos2d

Turns out it's reasonably tricky to draw raw polys correctly in a multi-layered Cocos scene, but I figured out how to do it. Now the ground in the game is repaired and I can work on the boss monster.

I think I may localize this game by not having a single word in it.


Hilton said...

You could use just punctuation... that's relatively universal. Or use machine translated Kanji... that would be awesome.

Ted said...

Use standard Emoji icons for language.