I am adding particle effects left and right. They have to be the cheapest way (in a Cocos2d game) to add visual appeal for the programming effort.
I also found out that a 1024x1024 PVRTC 4bpp texture makes the simulator run at 30fps, but the 3gs still runs at a totally smooth 60fps.
I think the hardest part of iPhone development is never having the assurance that you're going to sell enough copies to make it all worthwhile. Sigh...
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2 comments:
Amen to the hardest part.
Ah but it should be all the knowledge gained during the journey which is the most valuable. RITE!?!?
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