Monday, April 5, 2010

Particle effects

I am adding particle effects left and right. They have to be the cheapest way (in a Cocos2d game) to add visual appeal for the programming effort.

I also found out that a 1024x1024 PVRTC 4bpp texture makes the simulator run at 30fps, but the 3gs still runs at a totally smooth 60fps.

I think the hardest part of iPhone development is never having the assurance that you're going to sell enough copies to make it all worthwhile. Sigh...


Hilton said...

Amen to the hardest part.

Ted said...

Ah but it should be all the knowledge gained during the journey which is the most valuable. RITE!?!?