Well, I have abandoned yet another project. Yay!
This time it was a super-resolution app. The idea was: you take several photos with your iPhone camera, it processes them, and returns one really high-quality photo. Turns out there is no way in hell that you will have enough ram to complete that task. Just allocating the floating point array to process photos took 36mb out of an allowed 24.
If someone is super interested, I still have the code laying around.
Time to work on the simplest game I can so I can finally get a project out.
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Does the algorithm run pretty local? If so you could do it in tiles or something.
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