I forgot to say how the game was doing!
It's going great! Game development is strange, I look forward to getting better at it. After coming from the UI-centric world of HTML/CSS/JS, it's very different to care about sprites and physics engines, and a bunch of other stuff the user only perceives indirectly.
Now I'm stuck on how to combine OpenGL primitives with Cocos2d draw calls. Cocos seems to want to stomp my polys no matter what I do :(
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Look out, polys! Cocos is coming to stomp you! D:
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