What's the difference between real currency and virtual currency?
The only thing I can really come up with is that there are laws pertaining to real currency.
I keep waiting for someone to make a decent virtual currency exchange. I think all you would have to do is get some VC funding and get a few major players onboard with you. As soon as a large enough currency allows you to trade for real money or goods, you'll be able to do all your business government tax-free. You'll still have to pay Facebook or Microsoft or Apple or whoever, but not your local or federal government.
It is a brave new world we live in where every company is trying to build their own money system.
Saturday, February 27, 2010
Switch!
I have switched to primarily developing an app that will let people share sketches in a more... asynchronous way. I now have an app that I can scribble a white line on. Woo!
Hilton has agreed to work with me on our iSketch clone, and I think we'll get a lot accomplished, I'll be doing server dev, marketing, support, and some client-side, and he will do the majority of client-size.
I think that a major mistake many app developers make is to follow these three steps:
1) produce quality app
2) ???
3) profit!
Except when 3 never materializes, they blame anything and anyone for it. "The app store is broken!" "Apple is fucking us again!" "The users don't appreciate quality apps!" "Rargh!" Step 2 is actually marketing. If you took the best product in the world and stuck it on a random shelf at Wal-Mart, you could expect only a handful of sales, at best. This is what you're doing on the App Store.
Hilton has agreed to work with me on our iSketch clone, and I think we'll get a lot accomplished, I'll be doing server dev, marketing, support, and some client-side, and he will do the majority of client-size.
I think that a major mistake many app developers make is to follow these three steps:
1) produce quality app
2) ???
3) profit!
Except when 3 never materializes, they blame anything and anyone for it. "The app store is broken!" "Apple is fucking us again!" "The users don't appreciate quality apps!" "Rargh!" Step 2 is actually marketing. If you took the best product in the world and stuck it on a random shelf at Wal-Mart, you could expect only a handful of sales, at best. This is what you're doing on the App Store.
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